RPS: Conversely, going back to your redefinition of RPGs, I think a lot of people are defining them as “big.” They’re almost pushing that as a selling point. That’s what The Witcher is doing now, and Dragon Age III. Obviously Skyrim. Skyrim is what I think made both of those want to do that. For Obsidian, will that be one of your future tenets? Going huge and making this really big world that people walk around in and live in?
Feargus Urquhart: I would say that’s maybe one of the types of RPGs that we would make. I think there’s still a place for the KOTOR, Mass Effect style – I really do – in which there’s this universe for players to play around in and they’re going from planet to planet to planet. But it’s a different experience from this big open world. It’s a little bit more story-driven. It’s a little bit more linear and things like that. But it’s not like that’s a bad thing. All RPGs don’t need to become more focused on scope as their feature. It doesn’t just need to be that way.
Check back tomorrow for Urquhart’s perspective on Kickstarter, Project Eternity’s progress, and whether or not crowdfunding is The Next Big Thing for Obsidian. Also, in case your excitement glands already somehow returned to normal size, here’s a friendly reminder that Star Wars: Knights of the Old Republic III and Fallout: New Vegas 2 have a pretty good chance at becoming actual things that exist.