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February 15th, 2013, 22:33
Playing Dead Space 2 - and around 2-3 hours in.
Well… I gotta be honest. This is a LOT better than I remember.
First of all, the controls are much more responsive - and even though the first Dead Space was one of the most polished games I've played - this exceeds it by quite a margin. Everything is smooth and slick as hell.
Yes, there is a great emphasis on shooting - and I'm especially noting a higher creature count. I'm playing on Normal - as I'm mostly here for the story. I played DS on easy, because I already played it once before (on hardest, I believe). I don't know if that's the reason - but it certainly seems like there are more things to kill.
But apart from that unfortunate switch, I'm finding myself extremely impressed by the level design. I just spent about an hour in the Church of Unitology - and it looks better than anything in the first game.
The stasis/kinetic mechanics have both been improved - and I'm finding stasis more useful than ever.
Someone compared Dead Space to Alien and Dead Space 2 to Aliens, and at this point - I'd tend to agree.
I do have a strong dislike for the action set pieces and the annoying mini-bosses, but the sheer power of the setting and the overall care that's clearly gone into creating the levels are outshining the negatives in a big way.
I didn't expect to feel this way, but if the game keeps being this good - it will be superior to the prequel.
I guess it helped a lot to be prepared this time
Makes me really excited to play Dead Space 3 as well!
Waste of potential
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