I would say that’s maybe one of the types of RPGs that we would make. I think there’s still a place for the KOTOR, Mass Effect style – I really do – in which there’s this universe for players to play around in and they’re going from planet to planet to planet. But it’s a different experience from this big open world. It’s a little bit more story-driven. It’s a little bit more linear and things like that. But it’s not like that’s a bad thing. All RPGs don’t need to become more focused on scope as their feature. It doesn’t just need to be that way.