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February 23rd, 2013, 21:08
My only concern was the apparent step backward with the dialog system, and what they are describing with a hover tooltip showing the complete question is the perfect compromise IMO between old-school conventions and modern dialog expectations.

It's the kind of thing that one would only ever come up with if a key design pillar was retaining the feel of those classic RPGs like Ultima and Wasteland.

I really love how this project is progressing. A blend of old and new in all the best ways.
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Fantasm

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Join Date: Mar 2009
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