Amalur is impressive on a number of levels. The two most important are its distilling of the very best of an action-RPG MMO into a single-player game, and its meta-commentary on the very nature of games. But donít be put off by either! No, really, donít! I want to explore those two.
Itís not a surprise that the game should have so many similarities with a game like World Of Warcraft. Of the two teams that made it, 38 Studios and Big Huge Games, the former was already working on an MMO. The doomed developer, with all that money via the deals of baseballist Curt Schilling, had been developing a massive universe along with author R.A. Salvatore, with a 10,000 year history, and all the background needed to create an ongoing, online game. After 38 bought BHG, along with them came not only the Big Huge Engine, but an RPG theyíd been working on for THQ. The two, like the studios, were combined. Goodness knows what either might have been, but the combination is a purely single-player RPG with the depth and breadth of an online world.