Project Eternity - Update #44, Rules of Engagement
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February 27th, 2013, 16:47
Sounds like a decent anti-kiting thing, unless it lets melee hit so hard during disengange that it essentially makes disengaging impossible. I don't like infinite kiting, but on the other hand I feel there are too many RPGs that favor melee. Ranged is often very weak (for example NWN1 + 2 where archers are borderline useless).
Balancing archers vs melee is fairly difficult. Let's hope they get this engagement system right, so it doesn't favor one over the other (too much).
Join Date: Oct 2006
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