Project Eternity - Update #44, Rules of Engagement
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February 27th, 2013, 16:47
Sounds like a decent anti-kiting thing, unless it lets melee hit so hard during disengange that it essentially makes disengaging impossible. I don't like infinite kiting, but on the other hand I feel there are too many RPGs that favor melee. Ranged is often very weak (for example NWN1 + 2 where archers are borderline useless).
Balancing archers vs melee is fairly difficult. Let's hope they get this engagement system right, so it doesn't favor one over the other (too much).
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