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February 28th, 2013, 17:15
Originally Posted by rjshae View Post
What I'm not clear about is the mechanism for performing a defensive fighting withdrawal. That seems like a realistic thing to do, yet this mechanic doesn't readily allow for it. You just get slammed with a Disengagement Attack.
Escape and Grimoire Slam are all abilities that allow you to ignore the disengagement attack. You will have to use them properly though.

Also, defensive fighting withdrawal would mean putting your defender(s) in the right spot to engage most of the melee attackers while you take the other party members to safety. There will probably be spells and buff that helps as well. If you know that moving party member A pass enemy X mean he will get hit like a truck, why aren't you putting a shield/speed buff on him to counter most of the disengagement attack effect?
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