Dragon Commander - Preview and Interview @ PCGMedia
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March 1st, 2013, 00:16
"[points to imaginary co-developer, not his girlfriend]"
Now he tells me.
(Zloth goes off to get a ladder so he can scrape his eyebrows off the ceiling.)
I don't know if the American/European divide is going to hold up all that well. It seems more like a "huge production value" vs. "everyone else" divide. If you invest so much money into a game that you have to sell 30 million copies just to break even, you had better know your target audience.
I smell a… wumpus!?
Join Date: Aug 2008
Location: Kansas City
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