Originally Posted by DungeonPlunder
Fun fact: I didn't even bothered to check for other slots rpgs when I decided to go that road with the game as I was somewhat convinced I was the first to think about it! The good thing is that they didn't "contaminated" my design.
Main difference with King Cashing and Towers of Fortune is that it's not pure random: There's cooldowns to manage (there's a few shown in the trailer) and you get to choose symbols with a respin phase. It has a good pace to it, not too head scratching but still must be careful to not fall into auto-pilot mode.