More Witcher 3 Details
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March 1st, 2013, 07:16
Originally Posted by
Argh, for the love of God, someone translate those articles!
OK, here's a quick summary:
- Page 1 - Story
The Witcher 3 is the conclusion of the Geralt trilogy
The story is supposed to focus more on Geralt himself and aims to answer many unanswered questions raised by the previous parts
The plot is going to take place on two layers. For one, Geralt's search for his great love, Yennefer. The sorceress was taken captive by The Wild Hunt, a band of ghost riders who already made an appearance in the first Witcher game. Spoiler revealed by CDP:
Geralt doesn't just search for Yennefer but actually finds her this time.
The second layer is the ongoing war. The Nilfgaard Empire has invaded the Northern territories. Geralt's decisions (including ones from the first layer personal story line) are supposed to have an impact on the course of the war.
Page 1 - New Game World
The Witcher 3 no longer takes place in the areas of the previous games
There are 3 new areas instead: No Man's Land which is a barren landscape reminiscent of the outer areas of the first Witcher game, then there's Novigrad which is a huge, bustling city, and finally there's Skellige Islands which is a Nordic, Skyrim-like setting. The demo that PC Games got to see took place in the latter area.
Page 1 - Gigantic Scope
The world is supposed to be 30 to 40 times lager than The Witcher 2's world…
… which means it's Skyrim size +30%
50 hours for the main plot + 50 hours for side quests (all fully voiced with choices & consequences as usual)
Page 1 - Open World
The world is completely open from the start. No barriers, no chapters, no locked zones
Many points of interests all over the world are supposed to make exploration rewarding and exciting
Page 2 - Horses as mounts
Horse riding can be used as a means of travel
Ability to fight while mounted is TBD
Wild horses can be tamed by using the Axii sign
Page 2 - Quick travel
Similar to Skyrim you can quick travel to explored areas via clicking on your destination on the map
No loading times on quick travel. It's instant.
Handy feature: All active quests are also displayed on the map next to the corresponding location.
Page 2 - Choice & Consequence
The series' trademark feature is not supposed to suffer from the open world approach. There will be many c&c situations in the main quest as well as in side quests.
Page 2 - Three Different Epilogues
The plan is to have three different endings/epilogues of roughly ~1 hour play time.
Which of the three epilogues you're going to see depends on your choices throughout the game.
Additionally there are supposed to be 36 different states that the world can be in at the end of the game and that are going to be explained in detail during the final cut scene.
If you really want to you can even ignore parts of the main quest which will also be factored into the ending you will experience.
Page 2 - Breathing Game World
The AI has been revamped from scratch
Wild animals and NPCs will react to each other's presence in various ways (e.g. a shepherd will defend his sheep from wild wolves).
NPCs go to work, to the tavern and to bed
New: NPCs now react to theft and either attack Geralt directly or call for the guards
Page 2 - Nifty Weather System
The Red Engine 3 features a dynamic weather system that can also affect game play, e.g. some magical doors only unlock at midnight in pouring rain conditions and it is a really bad idea to fight a werewolf in a moon-lit night…
Page 3 - Cinematic Dialogs
Same English voice for Geralt as in the previous games
Better, more cinematic everything… except for the facial animations which looked a bit stiff according to PCG
Page 3 - Boats
Manual(!) boat travel is in
Geralt is also supposed to be able to swim in a few select locations
Page 3 - Monster Hunting
Geralt can now scan the environment around him for signs of monster activity (the game switches into a special mode momentarily)
You can once again use potions, gather information on monsters to make it easier to beat them and use either metal or silver swords
Page 3 - Combat (Action Meets Tactics)
Basically the same system as in previous games with some refinements
No more combos executed from a single click, instead every click is one hit/stroke
No more rolling on the floor but more direct and more tactical fighting
If Geralt has previously gathered knowledge about a monster and its weaknesses he may be able to activate a special bullet time mode in which the player is able to select the monster's weak spot to target that area for a special attack.
Geralt can partially disarm enemies or immobilize them by crippling their limbs.
There are supposed to be some gruesome special attacks as well as finishing and execution moves
Some enemies may surrender in combat if Geralt appears to be too strong for them
Page 4 - Magic (No news but more variety)
The usual signs are now supposed to be usable in a greater variety
Page 4 - Old Skill System, New Presentation
More statistics on the character sheet
Same three talent trees (or circles this time): Sword fighting/Magic/Alchemy
Mutagens are supposed to be interchangeable now. Geralt can use three mutagen slots which are linked to special abilities.
Page 4 - High Level Cap
Character development is supposed to take time
The current level limit is at level 60 and you will need to do lots of main and side quests to accumulate the XP required for the level cap
The Witcher 2's max level was 35
Page 4 - No Enemy Level Scaling
The system is supposed to be like in Gothic with fixed enemy levels
The game is focused around advancement through quests/story and not grinding XP killing monsters
If you do choose to grind, then your XP output will decrease the more often you kill the same enemy
Page 5 - New Mini Games
There will be an axe-throwing mini game and a new card game
Page 5 - More Flexible Crafting
Basically the same system as in the predecessors but with some enhancements, e.g. leather armor can not only be crafted from animal skins but also from monster scales
Page 5 - Great Graphics, Contemporary Technology
Current screenshots are DirectX 9 but when the game is released there will be full DirectX 11 support (tesselation, MSAA, global illumination etc.)
The engine is using a smooth streaming technology
More combat animations, e.g. The Witcher 2 had 20 combat animations for Geralt and now there are 96
Page 5 - Revamped Controls on PC
The criticism directed at The Witcher 2 has resulted in a complete overhaul of the PC controls
No more QTEs
Page 5 - Boss Fights
No scripted boss fights anymore
PCG got to see the fight against an ice giant. The ice giant was able to stomp the ground inside an ice cave so the stalactites would rain down on Geralt. Outside -in a forest- that some giant would not be able to do that but the AI would dynamically adjust to the surroundings and make the giant switch to pulling trees out of the ground.
Page 5 - Release Date + Platforms
Release is scheduled for 2014 on PC, PS4 and most likely also on Microsoft's next gen console
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