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March 1st, 2013, 08:28
The Red Engine 3 features a dynamic weather system that can also affect game play, e.g. some magical doors only unlock at midnight in pouring rain conditions and it is a really bad idea to fight a werewolf in a moon-lit night…
Cant wait to see the reception of this feature.

The dominant trend has been to move away from these settings when the player is conscribed and forced to wait for certain times in the game so to act.

Everything has been made so that the player can perform any action any time.

CD Projekt can either make that feature meaningful or irrelevant.

Added to a few other things like taking experience unrelatively to what the character's actions, they go nearly on an opposite route to Bethesda.

Maybe, once again, CD Projekt is going to be in for shocking discoveries…
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ChienAboyeur

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