Project Eternity - Update #44, Rules of Engagement
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March 1st, 2013, 23:45
Nothing wrong with Disengagement Attacks. You should keep those party members you don't want to get "smacked" out of range and not engage a melee enemy to begin with. It adds a nice strategy of trying to stay out of harm's way. I like it.
Then again, the only real turn-based combat I've played has been in JRPGs, so what do I know
Join Date: Jul 2011
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