Originally Posted by Roq
Maybe (I didn't play Hellgate), but that sentence is a bit short on specifics . Blizzard took about a decade to make D3 and Arenanet more than half a decade to make GW2. But, neither of them managed to solve the problem of squaring the circle - or rather of making a straight line vertical gear progression result in renewable gameplay. In Arenanet's case, eager to encroach on Blizzard's markets, they wantonly threw away all they'd learned in GW1 about horizontal progression.