At launch there appears to be a fairly limited number of classes and upgrades to work with, but the potential to add entire legions of units/races/factions to the title seems significant. While the units right now are restricted to various viking variants, there may be all kinds of monsters and mayhem on the way when the “full game” comes out later down the line. It’s a flexible frame to work with, and the tactical gameplay is highly accessible and yet quite involved when reviewing turn-to-turn actions.
That brings us to one of the more interesting points of The Banner Saga: Factions. To say that any sort of tactical turn-based game is fast would be a bit out of place, but rounds play out quite quickly in comparison to the sometimes cumbersome and lengthy turns found in other genre offerings. Games fly by, the in-game currency of renown begins to flow, and casual commanders become grizzled generals over the course of a few real matches.