Kickstarter isn’t a magic bullet for niche developers though, and McComb knows that. “I don’t want to say what other people have done wrong, because honestly, a lot of times it feels like its a crapshoot as far as what works and what doesn’t. As far as mid-size developers go, I think it’s important to have a good pitch, with enough details and enough idea behind what you’re doing, in order to get it out there to people. If you don’t have that, I think you’re going to be in a lot more trouble than you would be otherwise."
Saunders agrees, saying, “Even so, it’s better to find that out early. With crowdfunding, you find out that nobody really wanted that game before you spend very much money on making it.
They both share a laugh as McComb gathers his closing thought. “Exactly. “God, I just spent $10 million dollars and nobody’s buying this. Well, it looks like we’re all fired.”
inXile's Kickstarter campaign for Torment: Tides of Numenera will go live Wednesday, March 6, 2013. The target release date will be revealed then. It is currently in pre-production on PC and Mac platforms.