View Single Post

Default 

March 6th, 2013, 11:19
I hope they use real time with pause for this, as that's what PS: T used originally. It's probably a wee bit harder to develop than TB, but if it's going down the path of Project Eternity by using a lot of references to Infinity Engine games it would certainly help to have a similar combat style.
Maylander is offline

Maylander

SasqWatch

#29

Join Date: Oct 2006
Location: Bergen
Posts: 5,658
Send a message via MSN to Maylander