Torment: Tides of Numenera - Game Information and Kickstarter News
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March 6th, 2013, 11:19
I hope they use real time with pause for this, as that's what PS: T used originally. It's probably a wee bit harder to develop than TB, but if it's going down the path of Project Eternity by using a lot of references to Infinity Engine games it would certainly help to have a similar combat style.
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