Wasteland 2 - On the Relation with Torment
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March 7th, 2013, 06:04
Theoretically I agree with the strategy. But as rjshae says if all does not go well then what. Some of these resources may be useless in construction phase but I would bet that these people could add to the overall quality of the first game at all points. If they decide that keywords for dialog doesn't quite work and need something else do they forge on or get designers back involved and put in dialog trees. Writers can refine the dialog and make it more cohesive or review others work.
Planescape was great probably because Chris was always involved and writing dialog. If they move the key designers away halfway through the game to bootstrap the next one will they be able to maintain quality is the question I have.
I suspect that they will make it work but if Wasteland 2 does have issues in design then this is one thing I'd probably point to as contributing… but there is plenty of time before that is a concern.
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