The friendly relationship between inXile and Obsidian Entertainment is no secret. In collaboration with our colleagues at Obsidian, we are going to create a special pledge reward that will be given to all backers of both Torment and Obsidian’s Project Eternity – a Planescape: Torment Developer Retrospective (digitally distributed). This idea was suggested by community member Dema on our UserVoice forums and has been one of the most highly favored suggestions.
We’ve talked with many of the original developers of Planescape: Torment and they will generously contribute developer diaries/blogs in a compilation of their thoughts about the project. Learn about their experiences working on the game, behind-the-scenes stories, and how the game influenced their later work. This Retrospective will be made available before Torment launches next December.
$1.5 Million: Richer Story - Writer Mur Lafferty and Designer Tony Evans join the Writing Team, plus a Bonus Novella)
Upon reaching $1.5M, we will expand the richness and reactivity of the story through adding two new writers to our team. We have designed the game's storyline to be highly scalable and modular, and this allows us to bring in additional writing talent to enhance Torment's story through deeper content and new areas and characters - both optional ones and on the critical path.
$2.0 Million: Monte Writes, Mark Composes, and Goo Oozes
We will continue to increase Torment's story depth and reactivity as Monte Cook also joins our writing team, contributing directly to in-game content. Monte is focused on Numenera, but we've been working directly with him already, seeking his guidance on how to best explore Numenera's Ninth World. Later in the project, we will also be collaborating with Monte on the adaptation of Numenera's tabletop rules to best suit a computer role-playing game. But at this Stretch Goal, Monte will become even more involved in Torment team and will add his writing talents as well. (Fortunately, Torment's schedule allows for his creative work to begin later so that it won't interfere with Numenera.)