View Single Post

Default 

March 8th, 2013, 09:33
Originally Posted by guenthar View Post
I think having somewhere you go after you die and having to find your way out of a maze or do quests to get back is much better then either just respawning or reloading your game and makes death fun. (especially if it changes each time you die)
I think that if a game has the ability to easily save your progress, then death mechanics are pointless, since people are just going to go back to a save game. A lot of games are balanced around this and have RNG mechanics that sometimes make a loss inevitable. I guess making interesting death mechanics work is a lot harder than it seems, since without a really tight balance it would likely just cause frustration.
Roq is offline

Roq

Seeker
RPGWatch Donor

#4

Join Date: May 2012
Location: Somerset/London UK
Posts: 974