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March 8th, 2013, 18:26
Originally Posted by GhanBuriGhan View Post
All RPGs are "narrative games" (although I'm not sure that category even makes sense) - if you take the narrative out you are left with a slasher or a pure sandbox. Of course in the best case the narrative is very responsive to role playing decisions (which the Witcher series actually excels at, so I'm not sure what your point is) or is ideally, an emergent property of the game systems. Which we haven't really seen successfully implemented, although some sandbox games like TES offer at least a little bit of that.
Chien Abboyeur has a different perspective on that. I'm trying to understand it still. Anyway I have no problem in calling Narrative games to most of the games today labeled as RPGs. And, as you say, The Witcher has been an excelent example of a narrative very responsive to the player's decisions. The combat, on the other side, hmmmm, not quite. I hoped they would improve that bit, but as soon as they started talking about turning back to the first Witcher there were shivers running down my spine.
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