"I think for games based on a "complex" story and addressing [many] themes, a dramatic evolution of the characters deserve more than two hours…" he says. "For example, the world of DXHR could easily give birth to a TV series of 12 episodes that would fully support the points mentioned and allow viewers to have a complete and satisfying experience. It would be, in my opinion, the best way to share the world we created. Maybe one day."
the chance to come into contact with members of the original team (eg to check the consistency of the DXHR story versus the established universe). This is a very important step in my opinion. These are important factors that began the design of the game itself. Without this information, the team would have gone completely "off" the DX universe. It should be the same for the teams in charge of adapting a game to the big screen and nothing less. The success of an adaptation/remake/sequel is directly linked to the homework you did before starting the conception of the specific elements of the film. We did our homework and we were able to identify the good - and less good - aspects of the first two games. Then we could frame our design and concentrate our energy on the right places. It's all about preparation."