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March 9th, 2013, 00:55
Originally Posted by bjon045 View Post
The modern one. Portalarium and the one thousand and one other online social development houses out there have absolutely no trouble getting publishers. All they do is mention buzzwords like microtransactions, online game etc etc and they have their funding. There are probably over 500 MMO's that look like this. Meanwhile single player games suffer and only ones the publishers touch are big franchises or ones based on existing IP/books/movies etc.

I hope I am wrong and the focus is on the single player aspects but the video certainly wasn't encouraging for me. It may be that future updates reveal more of the Ultima of old but I will hold my pledge till that happens.

For example, RG said that modern crpgs suffer from find and talk to all the marked npcs to progress - the video on KS showed the PC talking to NPCS that featured a dialog chain system i.e. "click" "click" "click" "accept or decline quest". Not exactly encouraging and how is this any different that the existing system he is describing. Why wouldn't they use a keyword system like U6+ and even UO used.
I don't get where you think they would get anyone to publish the game when even by the early videos it clearly is not a social game. I get that the developer generally makes social games but that doesn't make them exclusively that.

Correct me if I am wrong, but you were ok with obsidian getting funding? How is this any different?

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