Originally Posted by Zaleukos
Skyrim obviously presents the questlines better (MW is limited here for a number of reasons, technology and manpower included). MWs presentation is mostly text-only, similar to the stories of the secondary locations in Skyrim.
I think Skyrim would be superior IF the radiant quests were more interesting, as things stand the padding hurts the guild questlines.
And parts of the Civil war questlines are pretty dull. Attack fort X. Yay.
Language disclaimer: We might refer to different things by "building blocks".
My sample size is limited since I stopped playing Oblivion after about 40h (far less than the other TES games).
One concrete example of what I mean would be the Ayleid (?) ruins I went to that used recombinations of the same segments. I remember "U-shaped" corridors that would look identical, with the same nooks and crannies, and monsters placed in the same spots. This also happened with some caves. This happened in MW as well, but I didnt get the same "in your face" sensation from it.
Main quest locations didnt suffer as much from this IIRC, but that goes for Daggerfall and Morrowind as well.
Bleh, you just admitted that your "data" is just as anecdotal and subjective as anything we come up with. It should be easy to load up the MW construction set and compare a bunch of mines or whatever to see similarities.
The elevated "caged walkways" (my English is insufficient to describe them) are the most sources of this feeling. They might not be quite identical, but why do these industry-style catwalks show up in a Norse setting?