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March 12th, 2013, 14:19
The books are not games. The story hold in the books changed nothing.

The Witcher and The Witcher had the same aim: building and delivering a quality narrative.

I cant remember one situation in those games that enabled roleplaying.
There were decisions to be taken by the player and they contributed to a quality narrative. The demand by the player was that no matter the decision he was taking, a quality narrative would follow.

Witcher could be a role in a RPG. But none of these games aimed to be a RPG. They staged a witcher (whose role as a witcher is independent of the player's inputs and decisions) that worked as an avatar for the player to navigate through different story arcs. There were several branchings in the story (narrative flow chart) and the player decides what narrative path to go (even though first was more linear)

None of the decisions taken by the player builds his avatar into a role. Of Rivia is a witcher by design, because the story needs it. He is not a witcher because of the player's inputs.
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