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March 12th, 2013, 21:06
Originally Posted by Gorath View Post
Why are people always looking back? We have seen a gazillion old school RPG projects lately. If you have an experienced designer like Henkel, who has smelled blood again, why not let him innovate ?
Making use of experience is the very definition of looking back. And if we are asking for "old school" games, it's just that: looking back at our own RPG experiences, we know that there was something that worked really well that was lost and build onto that as a base, adding the lessons learnt since and implemented new ideas long fostered and grown.
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