Deathfire - Guido Henkel's New Baby
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March 13th, 2013, 04:54
They could always base it around something like VATS from the newer Fallout games but not have the real time combat at all and add movement to it for during combat. You would enter combat when you near an enemy and you would switch views between your party and control where they move to and what actions they make directly. You would have an area of movement where the character you are controlling can move within and then you have points which the character spends on actions. So that changing between characters isn't disorienting they could have a transition where the camera moves to the next character.
Join Date: Oct 2006
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