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March 13th, 2013, 23:03
Rather like the ideas in this blog, but still don't quite get the overall multi/single player balance in the game or whether they've really worked that out internally. It just seems that these ethical dilemmas would work best in a offline game, where the player gets to choose his/her destiny. In a multiplayer game you can't really make choices that can have any persistent impact on the world.
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