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March 13th, 2013, 22:23
Originally Posted by jhwisner View Post
The other advantage most of the projects I've been following have is that they tend to be using Unity as their engine. This makes the prospect of subsequent versions being made available on a wide range of platforms less of a challenge. The tools included also make the task of recreating the UI got those platforms less of a significant barrier as it does offer rather robust features for easily creating distinct and fully functional UIs for each platform.
Perhaps the main barrier is screen size. There's a limit to how far you can compress a UI to work on devices such as an iPhone and still fit a workable representation of a scene onto it's small screen.
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