Lucky Day's Wizard War! for Android development thread
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March 14th, 2013, 17:10
I got the test app to store my inventory in a single Object Oriented method.
This is a big breakthrough that's solves a fundamental problem in my increasingly large app.
The next test on it is whether the List can store child classes (the Superclass is Item and the Child Classes are things like Weapons and Potions). If it can't handle it I will need to make all the children an actual version of the superclass.
After I add the retrieve I'll add the character data to it and a couple of the systems like spells and then real design in earnest will begin. I'll be able to move on from the fundamental engine.
Developer of The Wizard's Grave Android game. Discussion Thread:
Join Date: Oct 2006
Location: The Uncanny Valley
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