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March 15th, 2013, 00:21
what about:
- world exploration (where new places don't just "pop up" if the devs feel like it)
- meaningful NPCs (with more than just a local and a "global" quest per location
- NPC schedules
- love for detail
- single player that doesn't feel like it's "tacked on" late in the concept stage after it seemed opportune to
?

As for:
story - we don't know anything about it yet, I believe
living world - hard to see how that works in little chunks
worldwide effects - I can only see this working either for single player or for multiplayer, but not for both
choices - should affect less my character but more the world's reaction to my character
detailed world - I have seen no indication of detail in the world, and their dual-scale approach doesn't make a consistent level of detail any more likely
combat - no one I heard of ever played an Ultima for its great combat (except uu), so that should take second place to non-combat by leagues

Rune, I can see you feel strongly for this project, but don't feel that you need to defend its virtues quite so fervently. Aren't you bothered by any of the project's proposals?
Last edited by Moorkh; March 15th, 2013 at 00:32.
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