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March 15th, 2013, 02:44
Originally Posted by Moorkh View Post
In that case I should be able to avoid the overworld map altogether, shouldn't I? And doesn't this directly contradict their statement that the dual-scale map reduces the amount of landscaping and detailing for them?
Also, they seem to want to "roll out" new areas at regular intervals - where, if all tiles are filled with actual stuff from the beginning?
The details of how it all works have not been revealed - but that developer said he was going to post an update tomorrow about how wilderness exploration works. Maybe your question will be answered then.
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Join Date: Aug 2011
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