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Default Piranha Bytes - Interview with Mattias Filler

March 15th, 2013, 13:25
World of Risen have an interview with Mathias Filler, former employee of Piranha Bytes on Piranha Bytes, the games industry, his plans and the Gothic and Risen games.
Could you give some advices to our Gothic-Modding-Teams or to our new indie teams which would help them in the development of their own stories?

Finish it. Cut down everything that causes to much time and work, stay at a manageable level, put goals and check them. Referring to the development of the story, it is quite helpful to present it to someone else. If you convince the other person, you'll be on a good way. If the other person doesn't even understands the story, you'll better reflect on it and check if it is really as good as you think.


Do you plan to create your Dream-RPG (not important with which developer) somewhere along the way? That means, to write a story, that is perfect in your view, for a RPG?

There really is an idea I would like to realise in a RPG (by the way, I've already discussed about that in the forum) but “perfect” doesn't exist and my RPG doesn't have to be like that. Creating a good game would suffice.
Thanks Kostas.
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