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March 16th, 2013, 12:18
Originally Posted by Charles-cgr View Post
Am I the only one having trouble imagining content that works both for single player and massively multiplayer? Dozens of respawning identical monsters walking in circles waiting to be farmed, bosses to kill again and again and again…
Yes. The story problem with MMOs comes down to the fact that it isn't possible to progress the world as a plot unfolds, since everyone is at a different stage. So the world, at least the parts where people meet, has to be essentially static. As Keates puts it (he's talking about an NPC presumably):

"Fair youth, beneath the trees, thou canst not leave Thy song, nor ever can those trees be bare…"

But, the devs are also talking about moral choices and story progression, which one would think rather depend on a dynamic plot and a changing world.

Of course, there are ways that these two things can be reconciled (such as GW2's personal story instances), but as far as I can see they haven't explained what they have in mind to overcome this necessary limitation of MMOs. And it's such a fundamental point.

If they did have some new revolutionary and innovative mechanism in mind for making a story driven MMO, surely they would have told us by now and the KS would then surely have done a lot better than it is doing. Really with a good presentation and RGs name this could have been *the* top grossing KS of all time. As it is they are way behind Obsidian & InExile.
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