We also hear and understand the strong opinions some of you have expressed over health bars vs. globes. It is a tricky issue because there are both development limitations and gameplay reasons for us not having them at this point. In terms of gameplay, we felt that the stacked health and energy bar are the most efficient way to quickly see both resources at once, near the center of the action and provide the most accurate visual representation of how much health / energy you have left. The globes, by contrast, become a little harder to accurately gauge toward the tops and bottoms. There are also already complaints by some that the HUD protrudes too far into the play-space and globes would only cause it to protrude further.
So, while some may prefer the aesthetic of globes, our feeling is that health bars serve gameplay and fit our setting best. We humbly request that you give the current iteration a try. Alpha is right around the corner after all.