Originally Posted by Couchpotato
After all the backlash that is justified with this drm scheme. I came across this little article. Its highly relevant to this topic.
The problems with demanding an internet connection for a single-player game are both severe and obvious. It is absolutely a question of making a game "defective by design"; it takes a game which has always been playable offline and suddenly tells players that no, they may not play it on the train, on the plane, while visiting relatives who don't have wi- fi, during the two weeks it takes to get ADSL installed in your new flat, in your bedroom where the wi-fi connection doesn't reach very well, or at any other time when an internet connection isn't to hand.
Moreover, even if your own internet connection is working, you'll also be unable to play if the servers are experiencing a problem. In the early weeks, they'll probably be massively overloaded (they were for Diablo and they have been for Sim City, and if Blizzard and EA are both utterly incapable of getting this right, I don't hold out a great deal of hope for anyone else), but even later on you may find that the couple of hours you've set aside to play will land in the middle of a server crash or scheduled maintenance. Your experience, as a fully paid-up legitimate consumer of a bloody expensive game, will be notably worse than it was back in the good old days when single- player games didn't feel the urge to run off to the Internet every five seconds like a rude teenager who can't put down his smartphone.