Infinitron: The first game to really successfully combine elements of dialogue-heavy reactivity, C&C and adventure gaming in the framework of a traditional RPG, something that a few CRPGs had begun to progress towards in the early 90s, but never quite managed to do before the genre's semi-collapse in the mid-90s. Combined with its simplistic but enjoyably violent combat (a quality which is somehow enhanced by its incongruent turn-based nature) and quirky setting, Fallout is understandably extremely popular on the Codex. However, as an RPG proper, it's not nearly as hardcore as some of its fans think it is.
Trash: I actually remember being really stoked for this game's release. Not because of any mention of reactivity or it being the salvation of role playing games on the PC. No, it was because of the infamous 'watch enemies explode like a blood sausage' comment that I really wanted to give this game a try. Boy did it deliver. Every weapon seemed to cause a new groovy way for my foes to fell. Burned to a crisp, chunks blown out or ripped in half. Whoo. And then you had those nasty little descriptions that just made me want to try and shoot people in the nuts and eyes. Fucking awesome man. Oh, and it also was like really good as an RPG. Yup.
JarlFrank: This is one of those classics that passed beyond my radar and I've only played it after joining the Codex. I had played many other great RPGs that came after Fallout already, so it didn't leave the same impression with me as it did with most other Codexers - but it's a good game, especially when you consider that it was one of the first of its kind and was released during a time of stagnation within the genre. The complex character system, many choices available to the player and violent combat makes it into a definite Codex favourite. Personally, I'd place it much lower on my top ten list (BURN THE HERETIC!) but it's definitely one of these games that does almost everything right. While most of the other Codex favourites are flawed gems, Fallout is a gem without any major flaws, and how often do you find a game like that?
Grunker: Like JarlFrank, I tried this game many years after its release. As a true P&P-fag, I recall first being quite disappointed in the character system and the wasted opportunity that it could have been the first game made with the near-perfect GURPS character system. However, my disappointment soon vanished. While Fallout isn't one of my favourite games due to my personal tastes, I have a great deal of admiration for the game in the way it meshes almost complete non-linearity with a compelling narrative, and how it manages to make its combat and character system fun despite their simplicity.
DarkUnderlord: Fallout is good.