Even the non-objective-based battle I saw had a twist. It took place in a crypt (a popular hangout spot for RPG characters), and nasties would keep popping out of holes in the floor. Characters in Blackguards can interact with objects on the map, and in this case, that meant covering holes with heavy slabs to block reinforcements. Iím told thatís just the tip of the iceberg: in other maps, weíll destroy a bridge to cut off a flanking maneuver, or slash a rope to drop a chandelier. It sounds like whatever we expect to be interactive will be.