Torment: Tides of Numenera - Update #11, Story & Graphics
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March 30th, 2013, 00:50
It was always going to be isometric. What they're talking about is weather the environments are going to be prerendered 2d a la Infinity Engine games, old Commandos games etc. or fully 3D. While prerendered 2D has its advantages, it also has significant drawbacks as far as modding and changing stuff late in deveopment or post release are concerned. Personally i'm not convinced this is the way to go, especially when they're making a game that's going to be fully 3D with the same engine already.
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