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March 30th, 2013, 09:01
Originally Posted by ToddMcF2002 View Post
The rest mechanic of D&D doesn't fit we'll with endless hordes to kill. It's bad enough in Nwn with the silly sit down resting. It's far too obvious in IWD. ToEE and even POR2 make better provisions for it with safe areas (sorta safe in ToEE anyway…).
D&D doesn't have a "rest" mechanic - that's more of a computer implementation thing.

I don't remember the IWD rest mechanic, how does that work again? I assume it's like BG - where you can rest at most areas and instantly heal?

I do believe that was why they tried to improve that aspect for Dragon Age.

I can't say it bothers me all that much. When you have quick save - taking away rest becomes a matter of work more than challenge.

Especially in a hack and slash game like IWD - which is CLEARLY about killing hordes of enemies and getting loot as well as upgrading your character. I don't think a restrictive rest mechanic would mesh well with that kind of gameplay.
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