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March 31st, 2013, 17:43
I'm really looking forward to this game. But this did surprise me:

We focused on reactivity instead of simulation. We are hoping that the Kickstarter campaign will be successful so we can actually add schedules via a stretch goal.
I sort of assumed there would be NPC schedules given that the game is supposedly influenced by Ultima VII. Hope they can make a stretch goal to include this and if so I hope it will be implemented in a meaningful way and not feel tacked-on. If not I hope I can get my NPC Schedule 'fix' from Shroud of the Avatar.

We cannot do full voice with the budget we have. At the moment, we only plan to do "important characters" with unique lines.
I'm actually glad they're not doing voice overs. There is the possibility of so much more depth, storytelling, and choice-consequence when the developers are free to write without the hassle of getting every permutation recorded - which seems to always result in much less of all of the above.

If I'm right but there is no wife around to acknowledge it, am I still right?
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Join Date: Oct 2006
Location: Oregon
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