Originally Posted by Myrthos
For Larian I agree with that, they should have addressed the SP component more. I think they felt that it having a single player mode was evident.
For SotA I think the pitch matched the game as it was intended by Garriott. In his past interviews he already made clear that in his opinion games should be a social experience and thus are supposed to be played with others without it becoming a real MMO. He probably did not envision before the Kickstarter that there are a sufficient amount of people that would just want to play his game without ever going online and just couldn't care less about the social interaction stuff.