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April 1st, 2013, 10:45
Originally Posted by Mr Smiley View Post
I maintain that the problem with Dragon Age II was not story, themes, romances or that your choices made small difference in the scheme of things. It was a bland, generic and repetitive game world. It's a testament to how rushed it was, that the game was simultaneously much smaller and more repetitive compared to the previous game. In particular, the "dungeons" were horribly bland.

The time lapse idea was great in theory, but the city of Kirkwall should have changed more over the years.
This. DA2:s problems werent in the writing, the changed perspective, or even the lack of influence on the game world.

I had no problem seeing the "freedom vs security" conflict and that's what I based my roleplaying on.

The game would have been ok to good if they reversed some stupid technical solutions such as map recycling and wave combat.
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