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April 1st, 2013, 19:22
Originally Posted by GhanBuriGhan View Post
They do have behavioral loops as you can see, with the guards training, cooks cooking etc.. Real schedules in a day and night cycle are a considerable effort and anything but "automatic"
When I wrote, 'automatic' I didn't mean to imply that there is some sort of NPC Scheduling fairy that easily and effortlessly creates NPC schedule code with a wave of her wand.

What I meant was that I just sort of assumed that NPC schedules would be in the game given that the developer cites U7 as an inspiration for the game. And as those of us who love our Ultimas know, NPC schedules are a hallmark feature of those games (well, most of them anyway).

I still think OS is shaping up to be a great game. It's just that I made this assumption which I shouldn't have. The behavior loops are better than nothing but full blown schedules would be better in my opinion of course.

If I'm right but there is no wife around to acknowledge it, am I still right?
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