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Default Torment: Tides of Numenera - Update #16, Final Hours

April 6th, 2013, 07:18
I missed the part where they said that those (Kickstarter generated) funds didn't count toward the stretch goals, which is a shame, as it was part of their lure for Kickstarter funding. Had I seen that earlier, I would have been far more nervous about making the goals that they did hit. I do disagree, however, with the statement "All the money is going towards the development of the game, that's what is important here". While I do agree that it is important, what is also important is community enthusiasm, and continued support (be it ideas, funding or word of mouth). Added features, presented as future possibilities, can only add value to that process. Thus, I hope they decide to add them in. Stated otherwise or not, the Kickstarter did, indeed, break 4.5M, with those added funds.
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Santos

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Join Date: Oct 2007
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