500K - New Area: Your Homestead on the Shelter Plane At The End Of Time.
We'll implement a new area to which you can travel at all times. An accidental gift by the Imp Historian (you know, the slightly bizarre time traveler that also gives you the Teleporter Pyramids)…
The Shelter Plane At The End Of Time is a barren place at first, and not without its issues, but with the proper care, we're sure you can turn it into a cozy, homely place. You can then recruit NPCs who will perform special services for you, provided they can overcome their initial fear…
650K - Talents and Personality Traits
We'll introduce talents that further define your character. These talents help you in combat, in dialogues with NPCs, and in all kinds of other interactions. You get to choose some at character creation, by exploring the world, and occasionally through leveling up.
For instance, Animal Empathy allows you to talk to animals. Slippery Eel allows you to evade attacks of opportunity. Interdimensional Touch lets you send items to far away party members but also to your Homestead on the Shelter Plane At The End Of Time.
Personality traits reflect the choices that you make and may shift during the game, depending on your decisions. These personality traits give your characters benefits and penalties. For instance, a Ruthless character gains certain bonuses in combat but becomes more infamous. A Loyal character receives bonuses when fighting back to back, but gets a penalty when trying to flee.
800K - Henchmen Become Companions.Companions will have a background, their own story to tell, their own goals and their own personality. The world and its inhabitants will react to them. The companions have their own dynamic story arc and quests. Their fate will change depending on the party's decisions.
Companions will have their own talents and personal traits, and will affect the party's spirit. A high party spirit means that in combat the party is more efficient.
Companions will be able to stay at the Shelter Plane At The End Of Time. Because it's handy to be able to switch sometimes if the situation calls for another approach…
1M - NPC Schedules, Day/Night Cycles, Weather Systems.
As the ground warms to the rays of the morning sun, NPCs wake up, and start going about their day. When evening falls, they go to their houses, light their candles and fireplaces, then get ready for bed.
The day and night cycles and the moons of Rivellon have an impact on magic and on monsters. The weather changes, and has an impact on the environment and affects magic as well.