Originally Posted by ChienAboyeur
At the moment, food stocks look like they are competing means to healing and sustaining oneself.
I wonder in which direction it is going to tip. Food consumption can be inflated through healing as you go through combat and your party consumes food each time you rest. Or distance between locations could be enough for food to be consumed only to sustain the party's members. In that case, hunting, harvesting turn relevant activities that were not added to superficially meet inflated design goals.