Original Sin - Stetch Goals and Music
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April 9th, 2013, 00:07
The last two interest me the most, primarily for immersion reasons. NPC's that are interactive and develop with you, along with NPC's that have their own in-depth routines and habits, makes the game that much more immersive. Zombie henchman mean nothing to me and I will just skip them if the stretch goal isn't reached - I will only like them if they have some actual personality installed. Guess that makes me a mindless bioware fan boy lol … even though I haven't really band on the band wagon since DAO. But I do like in-depth NPC's. I consider them one of the vast improvements brought to games over time.
Character is centrality, the impossibility of being displaced or overset. - Ralph Waldo Emerson
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