View Single Post

Default 

April 9th, 2013, 10:29
Originally Posted by Roq View Post
Well Original Sin is a party RPG with strategic combat (in this case turn based), so the main reason for having companions in such games is to give some more depth and strategy to combat. All those Infinity engine games, such as BG 1&2 would have been a lot less fun without companions. I don't see why Original Sin is any different in that respect.
if they serve to enhance combat, they don't need any personalities beyond that, mirite?

"In Grimwhoah, you can ride on turtles."
Sacred_Path is offline

Sacred_Path

Sacred_Path's Avatar
Basement Horror

#51

Join Date: Nov 2012
Location: Germany
Posts: 886