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April 9th, 2013, 11:37
Originally Posted by Sacred_Path View Post
if they serve to enhance combat, they don't need any personalities beyond that, mirite?
Strictly speaking, just for combat, Original Sin wouldn't need any of the NPCs to have personalities; story and dialogue would also be unnecessary. But, I don't think that's the kind of game that many people would want to play… probably including yourself. It's really a very odd position you are taking that in an RPG half of your party should have no behaviour and be totally bland. Can't imagine why anyone would *want* that.
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