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April 11th, 2013, 12:10
Originally Posted by abharsair View Post
Last time I checked popularity doesn't equal quality, so following the logic of "But lots of people played our games, so they must be good!" is a bit silly. Or would anyone seriously consider "Twilight" for an Oscar just because a ton of people watched it? Nope, don't think so.
Yeah, that's kinda my point.

But it's a hard statement to shoot down in an objective sense. If a million people like your game and ten thousand people hate it - who's to say what that means.

It's the perfect defense when you're selling out and no longer care passionately about the actual game, and instead focus on the response to the game.

Ultimately, I think the purest expression of a vision is the most interesting game.

I think their latest vision is anything but pure and I think their games have become ever more about trying to appeal wide - rather than speaking through the art from within.

It's a very old story and it happens to all companies and all artists after a certain amount of success and expansion. Well, with a few exceptions.
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